Showing posts with label enemies. Show all posts
Showing posts with label enemies. Show all posts

Wednesday, August 8, 2012

Fallout: Nostalgia and Post Apocalyptic


First off this game is approximately 15 years old at this time what with being produced in 1997 by Interplay.  A post-apocalyptic role playing game that is turn based similar to a table top RPG by Steve Jackson Games called GURPS
The world as we know it was destroyed due to atomic fallout during the year 2077.  Most technology is derived by this timeline hails from the conception of the 1950’s.  You will also find that most of the science-fiction tech from movies and pulp comics and magazines are an influence as well.
 Your character is a vault dweller.  This means you have spent the better portion of your life underground in a fallout shelter that was contracted by the government.  Your task is to replace a water chip to replenish your water recycling and main plumbing or everyone you know will die of thirst.   So you will trek out into the unknown and encounter inhabitants of this wasteland that was once the world.   You are the vault’s last hope.   You and you alone will decide the fate of dozens of lives depending on you.
 As you progress throughout the game your skills will increase as you level up.  The lands have mutated into vast deserts and remains of once proud cities. You will see items, landmarks and vehicles that you will recall from your data tapes.  Your PIP boy 2000 is a device that will map your locations, describe artifacts that you pick up or examine and keep track of each task or furthering plot to each new town you happen to.
 The mass radiation has caused simple creatures of the past to grow in size and making it more deadly than before the Great War.  Rats and scorpions as your history stated are now twice if not ten times the size of their predecessors.

  Bartering and conversation will be a must in order to collect more data about the world around you.  Townsfolk are leery of strangers but in general of good spirits to newcomers.  It boils down to proving if you are the sort that can be trusted.  Because the citizens of each town are comprised of farmers, cattle ranchers and laborers so you will seem out of place so they will be naturally confused and cautious.  Main characters in each town will be voiced by many esteem actors and actresses. (CCH Pounder, Richard Dean Anderson, Clancy Brown and Keith David ) to name a few.   As always the narrator is voiced by Ron Perlman  Again, it is vital that you talk to as many people as are willing to talk to you.   Random encounters will raise an eyebrow or two depending on each thing, man, woman or monster so keep your wits about you and your weapon of choice handy.  To survive in this world means to take a life to keep yours.

Sunday, June 10, 2012

Season 1: The Story Begins


Normally I am not a huge USA network fan.  I skim through it every so often for series in repeat or marathons on episodes I have missed and generally do not care for films that have been censored and neutered to make less offensive.   So in 2007, I heard on the IMDB grapevine that a new show is coming out I do a brief scan and it looks interesting, I watch the first 3 episodes and it becomes captivating so grab your cell phone, your Sig Sauer and prep your lies.  This is Burn Notice Season 1.

The review you are about to read may contain spoilers and above all else is "need to know" information that is classified…(okay I was having fun that last bit).


Series creator and head writer Matt Nix (Burn Notice and The Good Guys) devised a complex series of episodes outlining a spy’s life of point and counterpoint.  Who are enemies and who allies are and lastly who blurs in between those lines.  To cap off this series is one Michael Westen (Jeffery Donovan of Touching Evil, Hitch and The Pretender) who narrates throughout the chapter.  At first I feel like it was unnecessary and just let the show unfold as it is but after a few episodes I got the feeling that the narration is integral to the action and scenes.  While conducting a little hush money transaction to a ruthless warlord in order to smooth diplomacy to warring nations, Westen’s alias has be compromised and is cut loose from any back up.  The warlord’s men proceed to beat him and he comes up with a decent lie to formulate a plan of escape. 

 Making his way to the agency plane he passes out and wakes up in a cheap hotel in Miami where he is greeted awake (by a light boot in the bruised ribs) by former girlfriend and IRA terrorist Fiona Glenn Anne (Gabrielle Anwar of Scent of a Woman, The Three Musketeers, Things to Do in Denver When You’re Dead)   Given all his assets and money are frozen he has to seek operating funds elsewhere and speaks to former SEAL and friend Sam Axe (Bruce Campbell of Evil Dead, The Adventures of Brisco County Jr., Spiderman)   Michael has to figure out who set him up and who he can turn to for help.   Family is always a good choice unless you are a Westen.  Mother, Madeline Westen  (Sharon Gless of Cagney and Lacey) could teach the KGB a thing or two about manipulation but she has a good heart and should have blacken lungs from how often she chain smokes.

This show feels like an action movie.  The fight choreography is a very similar approach to the Bourne Trilogy.  Very fluid motion and it does not feel staged.   Car chases have such precision; it is mind boggling.  The gun fights are intense.   Which each new scene you get the sensation that this conspiracy against one capable man is very elaborate and a far bigger puzzle than Michael has put together thus far and it is only going to get worse before it gets better for him.   As for the viewer, if you appreciate a well rounded cast, good writing and impressive story telling then give this show more than the once over.  You just might be pleasantly surprised.