Showing posts with label campaigns. Show all posts
Showing posts with label campaigns. Show all posts

Monday, November 24, 2014

Free to Play Week: Dungeons & Dragons Online

Avast me hearties and welcome to Day 1 of Free to Play Week. We have chills, spills and thrills awaitin' ye brave enough to journey forward but make no mistake! For death awaits you all with big, sharp, pointy teeth and breath that could concuss a cow. Ahem... excuse me but it is just fun to dramatize now and then.

From the humble beginnings of TSR (Tactical Studies Rules) and from the hands of Gary Gygax and Dave Arneson this realm was devised for table top gaming in 1974 to being a staple in the Wizards of the Coast publications, Dungeons & Dragons has seen four decades in as one of the first role-playing games available. But what if you cannot get all your friends around a table, have soda and rip off famous sci-fi fantasy and horror movie lines?  Enter Turbine's development of Dungeons & Dragons Online: Stormreach.

Death from above!













Beta tested in August 1, 2005, Turbine sent mass emails and invites to a public alpha testing this open ended fantasy game allowing parties to be formed, bonds to be forged and even dragons to be slain as the party learns teamwork and proper treasure sharing... or so we are lead to believe. Within the first hour of being on the attitude of the massive server seems to be XP (experience points) Fantatics, 8 Hour Gamers (Hopping from one long campaign to the next) , the lost NEWBIES (New Person)and the rude NOOBS (New Person who is ignorant, swears and in general demands all the knowledge without any experience). Quests ranging from 20 minutes to up to hours on end can be a hassle to lower appendages, bladder and hunger issues.

Avengers Assem... oh wait, that is a law suit waiting to happen.













After 4 hours on here as I have not frequent it as often as I had in the past, this was a steep learning curve. Fortunately for me, I came across a party of easy going folk that simply wanted to take out goblins and later tackle some orcs. All this for more experience points in order to level up their characters. Our wizard was a bit whiny on needing potions and demanded someone stay by him in order to cast spells and watch his back so he was not jumped but all in all a fun time of hack and slashing evil creatures and looting the bodies.


Now, the hook. Other adventures can only be added to your existing collection if you have either Turbine Points or simply a credit/debit card or Paypal purchase to these different modules. You can even do a monthly charge of 9.99 and there are items, weapons and spells at cost. Make no mistake, guys and dolls this is a money pit if you are not careful. "Hey, where did that guy get that flaming broadsword of many hurts??!!" "Why, I bought it at ddo.com," Events are held through out the months offering prizes, funds and treasure for the hard hitting dungeon divers as well as the casual player.


Overall, the game play's camaraderie is pretty sound. Yes, there are some rude people hiding being enmity but you will have that in any form of electronic media and these trolls sadly you cannot slay with silver but simply ignore. The graphics are sound, the audio is most impressive but take it from me, if you do not want to hear every town, campsite or dungeon babbled about via narrator or Dungeon Master, go to audio and tweak the sounds. Chatting and IM codes differ from some games like Warcraft but essentially the same. Combat can lag only if you are swarmed by beasties or the servers is overloaded with so many folks onboard. This system will only cost what you put in it, so mind your spending like any other nonessential purchase.

I'M HUGE!!!  Dig me.

Wednesday, July 25, 2012

Risk 2: It's all in the execution


We have all played board games in one fashion or another.  Whether it was Candyland, Monopoly or Chutes and Ladders our collective tastes always brought us into wanting to see what the next game will test us or impress us.  When I was a boy my favorite game was Risk.  Warring armies poised to establish dominance over the world.  Risk II is that same feeling of the roll of the dice and the chances to pit your strategic wit against an adversary or adversaries.  A downloadable game found on www.reflexive.com and a handful of other sites, this game simulates the world map, troops and weapons carried throughout your territories.
  
No longer do you have to imagine how the battle is waged as your men line up against the opposition and carry out your commands.  Following the original board game’s rules with trading cards for men and land this wonderful graphic and sound engages the game on a whole new level.  You can hear the horses trample through the mud and sand.  The roar of the cannons and the crack fire of the rifles as your dice fall; deciding the fate of the two battling hostiles.  The play can be against a series of computer opponents ranging from easy, medium and hard.  You may also play against your friends via taking turns on a single computer.  Similar actions like the game of Life.  Even better still would be the competition of both human and computer waging battle against both for the control of the board.


 
A demo version of this game can be found in just about any search engine and you may play it up to an hour and after that the cost is about 10 dollars roughly.   A bargain really when you consider we live in a world that most computer games run anywhere from twenty to about seventy-five dollars.    So if you are the type to love a good strategy game and you got sick of replaying Civilization II for the twentieth time in a row I would highly recommend this game to anyone that loves a good challenge and like spanking their friends board game wise.