Okay and welcome to Day 1 of The Return
of the N64. I thought we should get some of the system's better
known titles out there so we can do some serious nerding out. With
the love of the films coming to life on the big screen, it was only
natural that the tactical approach to his novels would make way for
games. The late author Tom Clancy (The Hunt for Red October,
Red Storm Rising, Patriot Games, Net Force, Splinter Cell, Rainbow
Six and Ghost Recon) with more than 50 titles under his belt
paved the wave for this tactical shooter. This is Rainbow Six.
Select your Mystery Date! |
Tactical Shooter or Soldier Sim, is any
game requiring caution, care cooperation, planning and execution
striving for realistic approaches and scenarios. Now I know the sim
hack and slashers have no idea of any of these terms given they are
gutting werewolves on Bloodborne or battling the forces of darkness
in Dark Souls and Dark Souls II but, some folks like to work together
as a team and take out opponents as a unit.
Developed by Red Storm
Entertainment(now Subsidiary of Ubisoft) for the PC in 1998, its
original inception of the multi-national NATO covert special forces
teams consisting of USA, UK, Spain, Canada, Italy, France, Germany
and Israel. The concept was one director and one deputy director
with missions planned and executed. Total black ops and off the
books. The game takes off so well that an expansion is made and low
and behold it is made for Mac, Nintendo 64, PlayStation, Dreamcast
and even Game Boy Color.
Camo again? Come on, I want the Umbrella all-black outfit! |
Using stealth and simple breaching
tactics for walls, doors and windows rather than mowing down
everything and anything in your path, sadly only a two player co-op
but overall still as enjoyable as the PC.
The sound effects are completely
believable, the weapons ratings are awesome and the graphics are a
product of their time and frankly still hold up well enough. There
is no magic re-save button, you lost a man in your group, that guy is
dead. The N64 version controls are a bit more simplistic than I was
used to doing the PC and sadly playing it on Playstation but that is
okay. Cutting down on the complexity of controls means more focus on
the game and levels.
Caution is key. That terrorist who
just passed by you as you crouch in the darkness, maybe he has decent
hearing. You don't know for certain. While games like GoldenEye
allowed more head-on gunplay and healing, this game gives you a one
shot one kill option. Take them out quietly and effectively.
Flashbangs are your friend when you have to go hot and heavy (Man,
that still sounds dirty) causing your enemies to be blind and deaf at
the same time.
The downsides are the c-buttons are
used to move. Analog stick used to aim so now you feel like you are
in Turok but give it a few tries and you will be dead on. Almost
that tank steering effect of Resident Evil but it can't be helped,
only through trial and error will you perfect it. Loyal to the PC
game and its source material I had a blast playing this considering I
have downgrade or mod a version for the PC.
And...blam! |
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