Howdy boys and girls and welcome back
for Day 4 of PS2 Week. Well I had lined up a Bassmasters game of
fishing excitement to the likes no other fishing game could muster...
but then I remembered it was a fishing game and that is dull in my
book. So howsabout a horror game sequel that is sequel in name
only??? Say Whaaaaaa???? But Jake that only happens in the volley of
cheesy B-movie horror movies you sift through. Well you are wrong,
strange person that comes into my apartment to shout at my head.
Need better locks. I speak of a game giving third person view,
showing us bizarre clues, keys and other such useful items in a
sleepy, forgotten town. This is Silent Hill 2.
Stop following me, John Carpenter musical score!!! |
The survival horror game got its sequel
but in title name only as we roam about in the boots of James
Sunderland as he searches endlessly for the whereabouts of his wife
Mary, who died of an illness three years prior which her last known
location was Silent Hill. Finding an obscure note from his wife
telling him to meet her in their special place in Silent Hill.
Trudging through this now insane monster ridden town, James
encounters Maria, who bares an uncanny resemblance to his wife, who
claims to not know his wife and has no idea how she ended up in this
town.
Terrified to be alone, Maria convinces
James to let her tag along with him as they search the area for clues
leading them to the long since abandoned hospital where our old
friend Pyramid Head chases them, kills Maria while James narrowly
escapes. Making his way to the local hotel where James and Mary
spent vacation time, James runs into Maria alive and whole. Is
James going mad? Is he on a fool's errand? Will Silent Hill
relinquish its hold on him?
My God, I really do look like Sean Bean. |
A few technical differences from the
original, you no longer have that herky jerky tank turret turning to
face opponents. The heads up display is gone but if you pause the
game it will have the map layout as you have explored it, the clues
that you have gathered and the detailed notes to each clue and
mystery being solved. There is at least six ways the game will end
at which gives you a fair amount of elbow room and room for error and
wisdom.
As far as influences you got the feel
that the folks of Team Silent dabbled in a bit of Hitchcock, David
Chronenberg and even a smidgen of David Lynch giving it a
psychological thriller combined with terrifying imagery, eerie sounds
and a musical score that always sets the scenes. With 3D
environments similar to Tomb Raider, the game's graphics are sharper,
the characters physical appearances are better defined and game play
via controller is improved dramatically. The unveiling of each
environment feels almost like Alone in the Dark back in '92 with its
depths of shadow and contrast. A warped vision providing hours of
entertainment but not much in the way of sound sleep.
Some sprucing up and some throw pillows... nah it'll look like crap still. |
No comments:
Post a Comment