Well I am back with a game from 2008.
A decent year for a few impressive titles. Metal Slug 3, Super
Smash Bros. Brawl, Assassin's Creed: Altair's Chronicles, Devil May
Cry 4, Silent Hill: Origins and Grand Theft Auto 4.
Released in November 17, 2008 bring a co-op first-person shooter
developed by Valve Corporation. Following a full on
apocalyptic pandemic, four survivors against a scourge of the
infected dead. This is Left 4 Dead.
Eh, screw this. Let's get a beer. |
With an outbreak of "Green Flu"
in Pennsylvania creating aggression, destruction of the body's cells
and the depletion of higher brain function. Two weeks after the
first case, four survivors seem to be immune to it being our
protagonists. Bill Overbeck, a Vietnam vet, Zoey, a college student,
Louis, an IT guy and Francis, a bike gang member...cause nothing says
bad ass like the name Francis.
Each character makes his or her way
into Fairfield only to find the infection has spread creating bizarre
and horribly warped mutations roaming the streets. Hordes of the
undead are out and about quite out of their minds. Making one's way
to the Mercy Hospital's helipad you narrowly escape on the passing
copter only to find your pilot is also infected.
Hmm, this might be a bad idea but... |
Surviving the crash you find a slightly
battered light armored truck to maneuver through the town of
Riverside until the road is clearly blocked, forcing the team to hoof
it on foot. With travel problems tended to via small fishing boat
they make their way to Newburg to only see the city gone mad and on
fire.
Let's talk game play over all. Now I
played this on the computer so no idea how it handles on Xbox, Now
you assume one of the four survivors and can manage additional
players but it can also be played by AI. This game works mostly on
teamwork and has more realistic physics but each teammates are
visible through the walls and buildings allowing players to stick
together and coordinate their movement and attacks. A survivor falls
off a ledge, the others can pull them up. A survivor's health meter
is empty they can be revived by another.
Firearm muzzle flashes are a bit
blinding, melee attacks will bounce enemies back easily. Pistols,
SMGs, shotguns, auto assault rifle and hunting rifles are easy enough
to find but ammo is scarce with the exception of unlimited ammo for a
semi-auto pistol at starting level. Melee attacks are better when
the infected are no more than 3 at a time. The sound of gunfire
attracts the infected and they do move quickly but zero tactics.
High pitched noise attracts them fairly well so adding a beeping
noise to a pipe bomb or car bomb ensures a decent body count.
There are five types of infected. The
Boomer is a gas filled that can throw up some sort of bile to
blind the survivors, attracting infected and explodes loudly
spreading the bile in the nearby area. The plucking of a bass guitar
hints a Boomer is around. The Hunter can leap and tear at his
victim until he is either knocked off, killing his prey or is
outright killed. They will emit a screech or roar when you are close
by. A high pitched piano cue is your only signal followed by the low
pitch snarls when you are in proximity. The Smoker is covered
in boils and has six tongues to snag and drag a survivor to him.
These things will attack head on, allow a scourge or horde to attack
in waves or just leave your survivor suspended over a cliff or
rooftop.
The Tank is a huge, built
infected that can swipe wide and knock survivors off their feet.
They can chuck rocks, knock over cars and other debris into the
survivors. Cue by a loud orchestral score. The Witch is
always a female infect with claws and starts crying to lure you in.
You can avoid her usually but she is easily disturbed by light, loud
noises and gunfire. An eerie choir tune plays when she is near.
Instead of the standard fixed spawn
points for enemies the game has more roaming creatures as a direct
attack and difficulty, the AI is referred as "The Director".
It will place creatures and items in various places based on
player's situations, status, skill set and locations. It also
creating mood and tension with music cues, lighting and character
confabing. With four game modes: Campaign, Versus, Survival and
single-player. Campaign has up to four human controlled
players attempting to make their way around crazed Pennsylvania
attempting to get to safe houses and eventually to safety. Versus
gives each team of 1 to 4 players to play either as survivor or
infected and is point based giving points and bonus points based on
health and health items in inventory. Survival
consists of timed challenges against swarms of the infected must try
to survive as long as possible. Single player is almost
identical to Campaign but it can be played offline with the AI bots.
Fast paced, eerie lighting and sounds
along with music cues offering a macabre vision of a world gone mad.
I was stunned with how scary and fun this game is.
YOU KIDS KEEP IT DOWN!!! |
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