Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Monday, November 11, 2013

PC Games of 1997: Fallout

Hiyas spawn campers and welcome to Day 1 of PC games of 1997. I thought I would pick my personal favorite of this time era. An RPG of post-apocalyptic proportions of war torn United States with no Government to speak of and justice is dispensed from the barrel of a gun or the edge of a knife.   So grab your stimpacks, get that Action Boy extra and improve your Small Arms skill.  This is Fallout.

I'd fight the law but the law wins.


Mayor Killian Darkwater: Sure bet. May not be as big as in the Spoiler but most people find what they are looking for.








First off this game is approximately 16 years old at this time what with being produced in 1997 by Black Isle Studios.  A post-apocalyptic role playing game that is turn based similar to a table top RPG by Steve Jackson Games called GURPS. 
The world as we know it was destroyed due to atomic fallout during the year 2077.  Most technology is derived by this timeline hails from the conception of the 1950’s.  You will also find that most of the science-fiction tech from movies, pulp comics and magazines are an influence as well.

Just let him go walkies before the gunfight.
















Your character is a vault dweller.  This means you have spent the better portion of your life underground in a fallout shelter that was contracted by the government.  Your task is to replace a water chip to replenish your water recycling and main plumbing or everyone you know will die of thirst.   So you will trek out into the unknown and encounter inhabitants of this wasteland that was once the world.   You are the vault’s last hope.   You and you alone will decide the fate of dozens of lives depending on you.

 As you progress throughout the game your skills will increase as you level up.  The lands have mutated into vast deserts and remains of once proud cities. You will see items, landmarks and vehicles that you will recall from your data tapes.  Your PIP boy 2000 is a device that will map your locations, describe artifacts that you pick up or examine and keep track of each task or furthering plot to each new town you happen to.

 The mass radiation has caused simple creatures of the past to grow in size and making it more deadly than before the Great War.  Rats and scorpions as your history stated are now twice if not ten times the size of their predecessors.


Bartering and conversation will be a must in order to collect more data about the world around you.  Townsfolk are leery of strangers but in general of good spirits to newcomers.  It boils down to proving if you are the sort that can be trusted.  Because the citizens of each town are comprised of farmers, cattle ranchers and laborers so you will seem out of place so they will be naturally confused and cautious.  

Main characters in each town will be voiced by many esteem actors.  The likes of Richard Dean Anderson, Clancy Brown, Ron Perlman, Tony Shalhoub and CCH Pounder.  Again, it is vital that you talk to as many people as are willing to talk to you.   Random encounters will raise an eyebrow or two depending on each thing, man, woman or monster so keep your wits about you and your weapon of choice handy.  To survive in this world means to take a life to keep yours.

The Farmer's Market really has changed.

Wednesday, July 25, 2012

Risk 2: It's all in the execution


We have all played board games in one fashion or another.  Whether it was Candyland, Monopoly or Chutes and Ladders our collective tastes always brought us into wanting to see what the next game will test us or impress us.  When I was a boy my favorite game was Risk.  Warring armies poised to establish dominance over the world.  Risk II is that same feeling of the roll of the dice and the chances to pit your strategic wit against an adversary or adversaries.  A downloadable game found on www.reflexive.com and a handful of other sites, this game simulates the world map, troops and weapons carried throughout your territories.
  
No longer do you have to imagine how the battle is waged as your men line up against the opposition and carry out your commands.  Following the original board game’s rules with trading cards for men and land this wonderful graphic and sound engages the game on a whole new level.  You can hear the horses trample through the mud and sand.  The roar of the cannons and the crack fire of the rifles as your dice fall; deciding the fate of the two battling hostiles.  The play can be against a series of computer opponents ranging from easy, medium and hard.  You may also play against your friends via taking turns on a single computer.  Similar actions like the game of Life.  Even better still would be the competition of both human and computer waging battle against both for the control of the board.


 
A demo version of this game can be found in just about any search engine and you may play it up to an hour and after that the cost is about 10 dollars roughly.   A bargain really when you consider we live in a world that most computer games run anywhere from twenty to about seventy-five dollars.    So if you are the type to love a good strategy game and you got sick of replaying Civilization II for the twentieth time in a row I would highly recommend this game to anyone that loves a good challenge and like spanking their friends board game wise.