Monday, November 11, 2013

PC Games of 1997: Fallout

Hiyas spawn campers and welcome to Day 1 of PC games of 1997. I thought I would pick my personal favorite of this time era. An RPG of post-apocalyptic proportions of war torn United States with no Government to speak of and justice is dispensed from the barrel of a gun or the edge of a knife.   So grab your stimpacks, get that Action Boy extra and improve your Small Arms skill.  This is Fallout.

I'd fight the law but the law wins.


Mayor Killian Darkwater: Sure bet. May not be as big as in the Spoiler but most people find what they are looking for.








First off this game is approximately 16 years old at this time what with being produced in 1997 by Black Isle Studios.  A post-apocalyptic role playing game that is turn based similar to a table top RPG by Steve Jackson Games called GURPS. 
The world as we know it was destroyed due to atomic fallout during the year 2077.  Most technology is derived by this timeline hails from the conception of the 1950’s.  You will also find that most of the science-fiction tech from movies, pulp comics and magazines are an influence as well.

Just let him go walkies before the gunfight.
















Your character is a vault dweller.  This means you have spent the better portion of your life underground in a fallout shelter that was contracted by the government.  Your task is to replace a water chip to replenish your water recycling and main plumbing or everyone you know will die of thirst.   So you will trek out into the unknown and encounter inhabitants of this wasteland that was once the world.   You are the vault’s last hope.   You and you alone will decide the fate of dozens of lives depending on you.

 As you progress throughout the game your skills will increase as you level up.  The lands have mutated into vast deserts and remains of once proud cities. You will see items, landmarks and vehicles that you will recall from your data tapes.  Your PIP boy 2000 is a device that will map your locations, describe artifacts that you pick up or examine and keep track of each task or furthering plot to each new town you happen to.

 The mass radiation has caused simple creatures of the past to grow in size and making it more deadly than before the Great War.  Rats and scorpions as your history stated are now twice if not ten times the size of their predecessors.


Bartering and conversation will be a must in order to collect more data about the world around you.  Townsfolk are leery of strangers but in general of good spirits to newcomers.  It boils down to proving if you are the sort that can be trusted.  Because the citizens of each town are comprised of farmers, cattle ranchers and laborers so you will seem out of place so they will be naturally confused and cautious.  

Main characters in each town will be voiced by many esteem actors.  The likes of Richard Dean Anderson, Clancy Brown, Ron Perlman, Tony Shalhoub and CCH Pounder.  Again, it is vital that you talk to as many people as are willing to talk to you.   Random encounters will raise an eyebrow or two depending on each thing, man, woman or monster so keep your wits about you and your weapon of choice handy.  To survive in this world means to take a life to keep yours.

The Farmer's Market really has changed.

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