Showing posts with label power armor. Show all posts
Showing posts with label power armor. Show all posts

Monday, November 11, 2013

PC Games of 1997: Fallout

Hiyas spawn campers and welcome to Day 1 of PC games of 1997. I thought I would pick my personal favorite of this time era. An RPG of post-apocalyptic proportions of war torn United States with no Government to speak of and justice is dispensed from the barrel of a gun or the edge of a knife.   So grab your stimpacks, get that Action Boy extra and improve your Small Arms skill.  This is Fallout.

I'd fight the law but the law wins.


Mayor Killian Darkwater: Sure bet. May not be as big as in the Spoiler but most people find what they are looking for.








First off this game is approximately 16 years old at this time what with being produced in 1997 by Black Isle Studios.  A post-apocalyptic role playing game that is turn based similar to a table top RPG by Steve Jackson Games called GURPS. 
The world as we know it was destroyed due to atomic fallout during the year 2077.  Most technology is derived by this timeline hails from the conception of the 1950’s.  You will also find that most of the science-fiction tech from movies, pulp comics and magazines are an influence as well.

Just let him go walkies before the gunfight.
















Your character is a vault dweller.  This means you have spent the better portion of your life underground in a fallout shelter that was contracted by the government.  Your task is to replace a water chip to replenish your water recycling and main plumbing or everyone you know will die of thirst.   So you will trek out into the unknown and encounter inhabitants of this wasteland that was once the world.   You are the vault’s last hope.   You and you alone will decide the fate of dozens of lives depending on you.

 As you progress throughout the game your skills will increase as you level up.  The lands have mutated into vast deserts and remains of once proud cities. You will see items, landmarks and vehicles that you will recall from your data tapes.  Your PIP boy 2000 is a device that will map your locations, describe artifacts that you pick up or examine and keep track of each task or furthering plot to each new town you happen to.

 The mass radiation has caused simple creatures of the past to grow in size and making it more deadly than before the Great War.  Rats and scorpions as your history stated are now twice if not ten times the size of their predecessors.


Bartering and conversation will be a must in order to collect more data about the world around you.  Townsfolk are leery of strangers but in general of good spirits to newcomers.  It boils down to proving if you are the sort that can be trusted.  Because the citizens of each town are comprised of farmers, cattle ranchers and laborers so you will seem out of place so they will be naturally confused and cautious.  

Main characters in each town will be voiced by many esteem actors.  The likes of Richard Dean Anderson, Clancy Brown, Ron Perlman, Tony Shalhoub and CCH Pounder.  Again, it is vital that you talk to as many people as are willing to talk to you.   Random encounters will raise an eyebrow or two depending on each thing, man, woman or monster so keep your wits about you and your weapon of choice handy.  To survive in this world means to take a life to keep yours.

The Farmer's Market really has changed.

Thursday, October 11, 2012

Life in Fallout 3


Hey folks sorry for last week's lack of blog.  I was quite ill. I hope this will make up for it.

Now being a Fallout RPG turn based fan I was skeptical but Fallout 3 turned out to follow Fallout 2 (1997 and 1998 sequel to the original) in the same standing of being open ended with no time limit to speak of.  10 years had passed since Fallout 2 and we were promised by Interplay then Black Isle that we would see a Fallout 3.  Finally after buying the rights Bethesda Softworks brought us our FPS/skill-based/post-apocalyptic dream come true.   Rather than be in California as the two predecessors were, this takes place in the heart of democracy Washington D.C.  After 2077 it is now referred as the Capital Wasteland.  Our great monuments have collapsed, roads and freeways are devastated and no government or police are in control.  Might makes right. 

We start off the game with a series of cut scenes from your character’s birth and growing up in Vault 101.  An underground fallout shelter that is capable of housing 1,000 people.    I should note no matter your sex or skin color your father James is still white and voiced by none other than (Liam Neeson of Darkman, Love Actually, The Phantom Menace and Schindler’s List)  James is a scientist who believes in helping his fellow humanity as best as he can.   As you age you learn more about your relationship with your father and life in Vault 101.   Your mother dies delivering you in childbirth so you are raised solely by your father.  You grow up in spurts through cut scenes, little whispers throughout each aging process hints to events of the past and the present day.   James tells you as an infant a bible passage that reflects his life’s work in trying to better humanity.   At age ten you receive your own Pip-boy 3000.  This arm band computer interfaces with radio signals, tells you your health, points out radiation in your area and inventories your supplies you pick up during the game.   At age 16 you take your Generalized Occupation Aptitude Test or G.O.A.T. to help sum up what career you are best suited for in Vault life. You of course try to weasel your way out of it by faking a cold.  Best of luck with that when your father is the Vault’s chief physician.

 After breaking up a squabble or joining in on it, you take your test and proceed on to Age 19, to be awaken by your friend Amata to discover your father somehow left the Vault and the Overseer is furious.  The chief of the guards beat your father’s assistant Jonas to death.  A man you have known and respected your whole life.  You must choose to escape or be dealt the same.  Fending off radiation enlarged cockroaches and some of the vault security.   Save the ammo folks.  The ball bat does a pretty good job of defending yourself and it is, kill or be killed scenario. You make your way to and out of confides of the home you have known since you were a boy/girl and out into the unknown with nothing more than what you took with you.  Vault 101 is up the hill from a shambled town known as Springvale.  One lone resident silver is hiding out from a neighboring town called Megaton.   You will have to probe her for answers if you care to know.  Or be a brute, kill her and take everything she owns.   An elementary school is not far from Silver’s place is crawling with raiders.  If you are lacking in firepower or armor, my advice is get stocked before waging a fight with these lot.


Wandering out into the wasteland you will encounter raiders that prey on the helpless, Ghouls and Super Mutants, creatures that were once human now mindless monsters that terrorize the surrounding towns.     Meeting pockets of humanity and their plights it is up to you what sort of a person you are going to be.  Will you be a decent compassionate man/woman?   Will you turn into a heartless monster with no cares except your own interests?   Will you be passive to some and help to others that can pay you a wage?   The choice is yours.  Are you to be the savior the Capitol Wasteland or its destructor?   Will you be a hero or villain?  Only you can answer that.     The graphics engine that Bethesda Software developed is phenomenal.   The background, the colors from rusted metal to the rising and setting sun this game was awarded Game of the Year in 2008 and people are still raving about it and recommending it to friends.   Its Vault-Tec Assisted Targeting System or V.A.T.S. for short allows characters to train their weapons melee or firearms alike at points of vulnerability.  Ideal for the sniper character or if you just simply think it will take out your target faster.   An amazing voice cast with Liam Neeson and Malcom McDowell to name a few.  Sound captures the imagination so well.  Different outfits and armor can change the pitch of what shoes or boots you are wearing.  Guns and rifles are not a universal lumped effect GOTY allows modifications on everything from characters and armor to the quests and weapons.  I have also been able to play the PS3 console based game and the controls are a bit sensitive but you soon develop a rhythm.  

  A word of warning for those photophobic or seizure prone:  This is a real-time fasted paced game.  There will be a quick pitch in combat especially in V.A.T.S. as you see your character shoot, slash or bash your targets and it could very well be jaunting so my advice is to skip it if you suffer from either affliction.  That being said from the rest of you who are Fallout fans, DO NOT let this one slip through your fingers and enjoys the in-depth story arc and game.

Wednesday, August 8, 2012

Fallout: Nostalgia and Post Apocalyptic


First off this game is approximately 15 years old at this time what with being produced in 1997 by Interplay.  A post-apocalyptic role playing game that is turn based similar to a table top RPG by Steve Jackson Games called GURPS. 
The world as we know it was destroyed due to atomic fallout during the year 2077.  Most technology is derived by this timeline hails from the conception of the 1950’s.  You will also find that most of the science-fiction tech from movies and pulp comics and magazines are an influence as well.
 Your character is a vault dweller.  This means you have spent the better portion of your life underground in a fallout shelter that was contracted by the government.  Your task is to replace a water chip to replenish your water recycling and main plumbing or everyone you know will die of thirst.   So you will trek out into the unknown and encounter inhabitants of this wasteland that was once the world.   You are the vault’s last hope.   You and you alone will decide the fate of dozens of lives depending on you.
 As you progress throughout the game your skills will increase as you level up.  The lands have mutated into vast deserts and remains of once proud cities. You will see items, landmarks and vehicles that you will recall from your data tapes.  Your PIP boy 2000 is a device that will map your locations, describe artifacts that you pick up or examine and keep track of each task or furthering plot to each new town you happen to.
 The mass radiation has caused simple creatures of the past to grow in size and making it more deadly than before the Great War.  Rats and scorpions as your history stated are now twice if not ten times the size of their predecessors.

  Bartering and conversation will be a must in order to collect more data about the world around you.  Townsfolk are leery of strangers but in general of good spirits to newcomers.  It boils down to proving if you are the sort that can be trusted.  Because the citizens of each town are comprised of farmers, cattle ranchers and laborers so you will seem out of place so they will be naturally confused and cautious.  Main characters in each town will be voiced by many esteem actors and actresses. (CCH Pounder, Richard Dean Anderson, Clancy Brown and Keith David ) to name a few.   As always the narrator is voiced by Ron Perlman  Again, it is vital that you talk to as many people as are willing to talk to you.   Random encounters will raise an eyebrow or two depending on each thing, man, woman or monster so keep your wits about you and your weapon of choice handy.  To survive in this world means to take a life to keep yours.